COMPUTER GAMES & VIRTUAL WORLDS
2010-11 Speaker SeriesWho's Telling This Story, Anyway?A Formal Approach to Problems in Interactive NarrativeThursday, December 24:00-6:00 p.m.6011 Donald Bren HallRSVP to venita@ics.uci.eduSponsored by the Center for Computer Games and Virtual Worlds and theOffice of the Campus Writing CoordinatorSpeaker: Austin GrossmanBio: Austin Grossman has written and designed for a number of critically acclaimed video games, including Ultima Underworld II, System Shock, Trespasser, and Deus Ex. His first novel, Soon I Will Be Invincible, was nominated for the John Sargent Sr. First Novel Prize. His writing has appeared in Granta, the Wall Street Journal, and the New York Times.Abstract: The idea of interactive story is a staple of new mediarhetoric--virtual environments where players can experience a narrative in which they themselves have a kind of agency. But what are we really talking about, in the nuts and bolts of implementation? And is such a thing genuinely posible, or only a series of compromises? In this talk, we'll discuss a number of familiar narrative simulations, from Space Invaders to Grand Theft Auto, and how they finesse the various paradoxes inherent in the utopian ideal of "interactive narrative." By looking at where they fail and succeed, we can--maybe--begin to talk meaningfully about the aesthetics of interactive media.